An investigation into VR and what it means technically and philosophically. The project explores the area between the ‘digital’ and the ‘real’ worlds. Using ‘coded 12-bit marker points’ (digital photo scanning technique) the room was digitised and uploaded into a game engine. People were then given the chance to use the ‘Oculus Rift’ (virtual reality headset) to view the digital version of the room they were already in. The idea is simple but asks very important questions about reality, perception and technology’s role in how we understand the world around us.


A collaboration with Ioannis Kaltirimtzis.